Youll do yourself a favor by rushing this Cleric and cutting them down before they can get up to too much mischief, a feat which is easier to achieve when approaching from the golem chamber to the southwest. As with the previous room, hell cast similar spells, meaning hes the target of interest in this chamber, while the Greater Skeletal Champions are just distractions. Once youre past the elemental traps, take some time to heal up, if necessary. Defeat the golem and loot some chests (one hidden [Trickery 35]) in the eastern corner of the chamber. If you pass, thats the only check youll need to make for this Illustrated Book Episode and youll get a huge chunk of experience. Head down that hallway, and when you reach the northeastern end of the hallway wait for the door to the northwest to lower. None of these foes should be terribly concerning compared to what youve faced thus far, so cut them down and loot two chests in the chamber (one of which is hidden [Perception 35]). Youll take significant damage by doing this, but youll guarantee progress. In the next chamber youll find some troublesome opposition, including two Spectres, a Greater Skeletal Champion, a Bloody Bones Beast and a Cleric of Gorum. Even compared to my other run with an Inquisitor, who gets bonus perception + 1/2 level .. but that wasn't nearly enough for Armag's, had to turn on on several occasion Linzis competence. We march deeper into Armag's Tomb to confront the. In this chamber youll find a hidden chest to the northwest [Perception 35] out of which you can pluck theCloak of the Bear, which grants its wearer a +4 bonus to Saving Throws and a +4 bonus to Combat Maneuver Defense. If you want to double up on experience and clear both rooms, or if you cant find the secret door due to a low Perception score, head northeast from the first room you entered into. If youre attacking from the golem chamber (northeast) you should be safe enough, but if youre attacking from the northwest you may need to show more restraint. Disarm the trap near the entrance, then loot a pile of skulls to the northeast to find a Piece of Skymetal, a chest near the bone pile containing a suit of Ghost Armor, a chest near a sarcophagus in the eastern corner containing a variety of mundane treasure. Continue northeast down a hallway until the passage turns southeast. followed by "I'm ready. The Twice-Born Warlord is a Quest in Pathfinder: Kingmaker. If youre lucky, the Bloody Bones Beast may be the only creature thats capable of chasing you, which should allow a properly spell-buffed party to cut it down. At this junction youll find another secret door [Perception 35] to the northeast. 3. While not full of any terribly interesting treasure, you can find a secret door [Perception 35] along the southeastern wall. The Intimidation DC can be decreased by passing as many Diplomacy checks as you can beforehand, depending on your choices in previous chapters. Once thats done, move your party into the hallway connecting the sarcophagi room and the golem chamber, and send your fastest character into the room to the southeast of the sarcophagi chamber. After the Cleric, the Spectres are the next most dangerous foe, but if you have Death Ward on your warriors, you should be able to safely ignore them and charge the Cleric. Enter the tomb,in the hallway ahead you'll find two Spectres waiting for you.

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