Who actually is selling the king's weapons to the smugglers? 1 (beta run) Silverymoon; Price of Freedom Beyond clarifying their goals, we can also help guide the conversations the players are having about their approach towards the Sea Ghost by steering it towards realistic options. The adventure is set in the World of Greyhawk campaign setting. The Sinister Secret of Saltmarsh is one of the adventures featured in the upcoming D&D Book Ghosts of Saltmarsh. AD&D Review - The Sinister Secret of Saltmarsh - YouTube 02 Mar 2023 20:01:11 Let your players know there will be a downtime scene or session ahead of the game so they can think about what their characters might do. When ranking the top adventures in Dungeon it was listed at 27, though I would argue it should place higher. If the characters already learned that the weapons are going to the lizardfolk, the council wants them to learn where exactly these lizardfolk are. Skerrin sent Ned to find out what the smugglers are doing there so Skerrin can figure out how to use it to the advantage of the Brotherhood. Yes, it was designed for party play and has been tested in a live PW environment. This module has a huge problem which is lack of direction. I can say that the live version has several of the issues you highlighted addressed (the curse of running two different versions at once). 1st level characters are really squishy. DDO Store Sales: March 2nd - 9th! | Dungeons & Dragons Online Also inside are rules and DM advice for ships and sea travel, as well as deck plans for various . Deity system is broken. No less than three times the module addresses the DM directly, saying consider how the enemies will react theyre smart foes, theyre successful criminals. This adventure is full of dynamic situations, intrigue, and potential downtime activities. Update: 7/12/19: Corrected a few minor issues and added a bit more "direction". It's unlikely that was the original intent, though, as the adventure doesn't actually feature any underwater elements. But I'd be curious if there is a better way around this. Those are invaluable and the kind of things a builder looks for in feedback. and looking out to sea, stands the Haunted House. Please discard old module, download the new module and the new versions of the haks and tlk (many have been changed and/or updated). At Sahuagin fortress it was much easier with higher levels etc. The adventure can be played by 5-10 characters of levels 1-3. I had a very enjoyable time playing it. Bell of Lost Souls℗ is a registered trademark of The companion in Part 3 is also excellent. - after falling into snake pit Oceanus disappears.. As the characters search the room they will begin to uncover a nest of 3 Ghost Spiders . [7] According to Denmead, this was "the Scooby Doo episode of D&D modules. Learn where the smugglers are bringing the weapons. Seven sea-based adventures, including the classic The Sinister Secret of Saltmarsh and its sequels, take characters from 1 st to 12 th level. [6], Ken Denmead of Wired listed the module as one of the "Top 10 D&D Modules I Found in Storage This Weekend".
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