After two weeks of prep and rewrites we began Curse of Strahd last weekend. They will beg you to not send them away. A paralyzed creature is incapacitated and can't move or speak. A lot of the valley is forested, and the forests are described as incredibly dense, twisted, dark, and foggy. Bucephalus was named after a branding mark depicting an ox's head on his haunch.[4]. The Ethernal Stride feature gives Strahd and his minions essentially instant access to all of Barovia and he can be used to bring reinforcements into an ongoing fight. > bucephalus stats 5e. A direct hit by a Volkite weapon could cause a target to simply combust, often taking nearby comrades with them. His crypts contain multiple wives he was certain - at the time - were Tatyana reborn because of their singular beauty. Saving Throws Dex +6, Wis +3 Skills Perception +3, Stealth +6 As humanity's illusions, they embody the ultimate mysteries of a hero as . . Is this homebrew "Skeleton" race for Curse of Strahd balanced? The lack of Bucephalus, Sleipnir, Hengroen, Pegasus, Widow-maker, and even Bill the Pony is a shame, because a few animals can lift the fantasy quotient, change the tactical picture, and add a fresh element to play. Healer. We've already been saving your edits, so if you A heavy warhorse has 4HD, 30 hit points, 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2). Deathly Choir. There are quite literally endless bats. Confer Fire Resistance. Welcome Wanderer! Once committed to a battle, they hold nothing back and plunge into the thick of the fight with reckless abandon. The only mention of him I've found is on page 93: >The nightmare, Beucephalus, is Strahd's steed. This interpretation works well for explaining why you can't Astral Project or Gate out as they literally do not connect to the Astral Plane. And.this gives me some ideas for if I ever get . raniE Untitled. Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. Bulezau are quarrelsome, bullying creature that often fall into lethal disagreements with each other. By continuing to use our site, you consent to our use of cookies. It has 104 hit points. I started running Curse of Strahd last week and I have many deviations in the works but the change pertinent to this discussion is the nature of Strahd and Barovia. Some good ideas in here! My 2 cents: while the forests are dense, the players will usually stick to the roads (which are relatively wide because of the wine transport) and the roads aren't "condensed" as the forests are. Except for DM homebrew fiat, of course. I don't see why Barovia needs to be a demiplane. They stay close to where they perished, unless summoned by Strahd, and only attack and pursue armed individuals.

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