Take the. Return to Gustav's office to see him leave for his studio. Switch to the light dimension and collect sap with the bottle for. Pan right to the end enter the fossil exhibit. Note the three hooks on this screen and the three on the next. After this, we take the sun-moon fruit and put it on the half moon phase of the poster in the middle of the room. Choosing to power to the symbol in the control panel with the hammer allows us to play a curious game of whack-a-mole with the pots in the left exhibit. After getting all of these sculptures level with one another, the left cavity in their display stand reveals an eye and yet another card. Jonah falls asleep and we can finally nab the cog from under his hand (which we add to our pocket watch) andthe finalmissing book. The manhunt to find him took months and after his capture, he was hanged to death. Now we can press the red button below and capture the bird. The door fades away and to our dismay, it's a jar of urine. After putting the artifacts in their proper places, the mirror moves and a new clover-ended key is ours for the taking. Solution: time: 90; temperature: 120. Going to the angel statue, we use the pickaxe to separate its head from it's torso. Drag the magnifying glass to determine which symbols in each column are 'moons'. All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s). Please see the. Heading all the way to the right of the hall to the ticket stub room. Take it back for the. We can take the gloves to remove the beetle. Once in their proper locations, a saw falls from the ceiling on a rope and we collect it. The man (Adam Drake) wants his fish. Take a photo for future reference. Take it down to Floor -1. Use the sheet to hide each one individually so all four are posed the same as the numbered statues: Zoom in and move the four projectors to recreate the pattern on the sheet: Pan left to the collapsed statue and use the key to unlock the panel. Inserting the symbols correctly allows us to collect a large eye and a fuse. Heading right, we enter the room with the jellyfish symbol above it. Repeating the previous steps involving the first sub-floor, the only changes are that our monster poop has turned into topaz and the card we obtain in the false reality is now a green card. Forgotten Hill Disillusion Walkthrough Taking a photo for reference, we reenter the projector room. Rearrange the first skeleton to match the photo. An additional challenging element is having so many viable actions to take and locations to take them, resulting in possible backtracking and more time required for first-time players. Quckly returning to the practice room, we interact with Gustav, who tells us that he is leaving to listen to the song in his studio. Heading once to the right, we inspect the angel statue blocking the door and learn that it's too heavy too move by itself and the wheels on the cart it's on are rusted. Pulling the cord once more, the elevator comes back into view. Using the camera on the what skull poster skull poster shows a clueto the office cabinetpuzzle. Using our newly attained drill on the bottom right corner of the display allows the water to be drained and collected in our empty bottle and as kills the snail in the process, allowing us to snatch the key.

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