Its a travesty that I cannot make a character in the spitting image of Simon Belmont without feeling like the whip is the least powerful part of the character. UPDATE: I had included some Sharp Shooter-esque properties into this feat, but now I realise you can use Sharp Shooter with thrown dagger attacks anyway, so I removed those to avoid the overlap. Alternatively, you can use an action to expend 2 charges to cast the following: protection from poison, shillelagh (transforming the bow into a snake-headed 1 quarterstaff), thorn whip (causing one of the bow's snake heads to lash out). When wielding a whip, you can attempt to grab another creature using your whip. I'll look into Ranger a little more, the game I was going to ended up being Pathfinder rather than 5e, and I ended up using a Ranger there, but haven't really looked into a Ranger with a whip, other than Hunters Mark. Oh I just had a great idea. Other martial classes have access to way better reach weapons and one-handed weapons so the only reason theyd bother with whips is for a flavor choice. It holds a maximum of 3 charges of the paladinsDivine Sense ability. You gain the following benefits: Increase your Dexterity score by 1, to a maximum of 20. When a creature hits you with a melee attack which you can see, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially parrying the blow. Feat synergy question regarding polearm master, Vengeance Paladin with PAM, Spear & Shield, & Elven Accuracy, Eladrin Fey Wanderer/Warlock (Hexblade or Archfey) build advice, Ignore/Block Essentials, Paid Registrations by. POLEARM MASTER FEAT Today. You gain the following benefits: When you use a whip, its damage die changes from a d4 to a d6 (this benefit has no effect if another feature has already improved the weapon's die). Some content found on this page may not be suitable for play at your table. More than just a combat-focused adventure, Dragonbowl is a Bacchanalian-style festival with its own economy and ecology.. Just for fun in game, Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News. Regarding the Defensive Duellist, the idea is that whichever you take first gives you the parry skill, and then whichever you take second enables the parry + riposte. Which should be the dominant model here. -Disarm: Succeeds, item drops at Targets feet While in that stance you have advantage on an attack roll with an opportunity attack you make during that turn. So far my plan has been to start as a Fighter and take Duelist so I get +2 damage, and then try to maneuver so I can force opportunity attacks whenever possible. The net is a weird weapon that complicates the game a bit, but might be fun to experiment. I LOVE THIS ADVENTURE!. Id lump the war pick in with the warhammer historically most warhammers comnbined a flat bludgeoning face and a vicious spike. Fighter Feats 5E: The Top 10 Feats for Fighters - Nerds and Scoundrels
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